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Subversion Repositories
battle
[
/
] [
trunk/
] [
Battle/
] [
stage
/] - Rev 166
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Rev
Log message
Author
Age
Path
166
- Added Cannon and Gatling gun NPCs
- Cup is drawn in mission score
- NPCs can be stationary
- Projectiles can have no owner (ie NPC)
- Easy Does It and TryOut levels updated for test purposes
bert
217d 01h 23m
/trunk/Battle/stage/
164
- Character from mission block used
- Mission ending is now drawn "You're winner!" xD
- NPCs don't collide with each other anymore
bert
218d 06h 36m
/trunk/Battle/stage/
161
- NPCs no longer collide with each other
- FIX: NPCs could not be added while game was running
- All powerups that are in the level file are now loaded
- Updated level files can now be loaded
- FIX: The one frame at the end of a multiplayer match showing "EXTRA ROUND" removed
- Missions are now loaded from files and are playable
- Missions can be restarted from the pause menu
- Added four (test) missions
bert
221d 23h 44m
/trunk/Battle/stage/
155
- Tiles and props updated
- Snow levels updated
- Anton replaced by Gijs character
bert
223d 04h 16m
/trunk/Battle/stage/
154
- Four new levels: Pie Pit, Boulder Dash, Snow Fight and Slip'n'Slide
- New level theme: Snow/ice (new tiles and props)
- Clouds now shine yellow in stead of blue in The Funnel
bert
224d 00h 46m
/trunk/Battle/stage/
153
- Changed music of title screen and ending
- Reverted music to Victory of all yellow levels
bert
224d 22h 49m
/trunk/Battle/stage/
152
- Level files updated to v2
- Music now played from level files
- New music!
bert
224d 23h 10m
/trunk/Battle/stage/
149
- Tiles are now truely indestrucible when flag is set, in stead of 0xffff hp
- Levels modified for the indestructible flag change
bert
229d 22h 55m
/trunk/Battle/stage/
137
- Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert
370d 00h 35m
/trunk/Battle/stage/
134
- Updated a lot of player sprites
- Props.bmp fixed
- Added four levels
- Press start at the beginning of the game; the player that presses start is the only one in control after that
bert
377d 00h 22m
/trunk/Battle/stage/
118
- Background in LocalMultiplayerRoundEnd is now prerendered with the statistics
- All levels now have tiles on the lowest row for the preview
bert
400d 03h 53m
/trunk/Battle/stage/
111
- Removed two unused resource files
bert
407d 18h 13m
/trunk/Battle/stage/
110
- Background in character select is now pre-rendered
- Random character in character select
- The following items are now pre-rendered in the graphics class: player names, stat blocks, READY, RANDOM
- Fixed indestructible tiles in level preview
- Random level in level select
- The title screen background is now a preview from a level
bert
407d 18h 14m
/trunk/Battle/stage/
108
- Merged redesign back to the trunk!
bert
408d 01h 11m
/trunk/Battle/stage/
70
- CHG: The escape-key cancels character selection and the battle
- CHG: Common Ground level nou has a nice background
- FIX: Removed old garbage (cube.bmp, bg.bmp)
- FIX: Memory leak check-function no longer compiles when WIN32 and DEBUG are not defined
bert
449d 02h 52m
/trunk/Battle/stage/
69
- FIX: Gcc warning
- CHG: Level backgrounds
- ADD: Readme for stg-files
bert
453d 00h 09m
/trunk/Battle/stage/
68
- CHG: Anton replaced by Jay character
- CHG: Powerups are removed when they float
- CHG: Bomb colission hitbox made smaller
- CHG: Damage to tiles now shown below 40 and 20 hp
- CHG: Added Okke to the credits
- CHG: Bombs fire rate no longer depends on weapon fire rate and is now fixed to 2 bombs per seconds
- CHG: All stages updated with new graphics
- CHG: Score board tweaks
- FIX: Score drawn after the bombs/projectiles
- FIX: Bomb dropped in the middle of the player in stead of the left
bert
453d 00h 52m
/trunk/Battle/stage/
66
- ADD: Transparency for tiles
- ADD: Tile hp can be set in the stage-file
- ADD: New tile
- CHG: All levels updated with hp
bert
454d 05h 08m
/trunk/Battle/stage/
46
- CHG: New stages
- FIX: Makefile now had definition for doubledamagepowerup.cpp and .o
bert
670d 02h 41m
/trunk/Battle/stage/
37
- ADD: Player marker when player is above screen
- CHG: Stages two, three and four
bert
673d 00h 10m
/trunk/Battle/stage/
1
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