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[/] [trunk/] [Battle/] [stage/] - Rev 166

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Rev Log message Author Age Path
166 - Added Cannon and Gatling gun NPCs
- Cup is drawn in mission score
- NPCs can be stationary
- Projectiles can have no owner (ie NPC)
- Easy Does It and TryOut levels updated for test purposes
bert 217d 01h 23m /trunk/Battle/stage/
164 - Character from mission block used
- Mission ending is now drawn "You're winner!" xD
- NPCs don't collide with each other anymore
bert 218d 06h 36m /trunk/Battle/stage/
161 - NPCs no longer collide with each other
- FIX: NPCs could not be added while game was running
- All powerups that are in the level file are now loaded
- Updated level files can now be loaded
- FIX: The one frame at the end of a multiplayer match showing "EXTRA ROUND" removed
- Missions are now loaded from files and are playable
- Missions can be restarted from the pause menu
- Added four (test) missions
bert 221d 23h 44m /trunk/Battle/stage/
155 - Tiles and props updated
- Snow levels updated
- Anton replaced by Gijs character
bert 223d 04h 16m /trunk/Battle/stage/
154 - Four new levels: Pie Pit, Boulder Dash, Snow Fight and Slip'n'Slide
- New level theme: Snow/ice (new tiles and props)
- Clouds now shine yellow in stead of blue in The Funnel
bert 224d 00h 46m /trunk/Battle/stage/
153 - Changed music of title screen and ending
- Reverted music to Victory of all yellow levels
bert 224d 22h 49m /trunk/Battle/stage/
152 - Level files updated to v2
- Music now played from level files
- New music!
bert 224d 23h 10m /trunk/Battle/stage/
149 - Tiles are now truely indestrucible when flag is set, in stead of 0xffff hp
- Levels modified for the indestructible flag change
bert 229d 22h 55m /trunk/Battle/stage/
137 - Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert 370d 00h 35m /trunk/Battle/stage/
134 - Updated a lot of player sprites
- Props.bmp fixed
- Added four levels
- Press start at the beginning of the game; the player that presses start is the only one in control after that
bert 377d 00h 22m /trunk/Battle/stage/
118 - Background in LocalMultiplayerRoundEnd is now prerendered with the statistics
- All levels now have tiles on the lowest row for the preview
bert 400d 03h 53m /trunk/Battle/stage/
111 - Removed two unused resource files bert 407d 18h 13m /trunk/Battle/stage/
110 - Background in character select is now pre-rendered
- Random character in character select
- The following items are now pre-rendered in the graphics class: player names, stat blocks, READY, RANDOM
- Fixed indestructible tiles in level preview
- Random level in level select
- The title screen background is now a preview from a level
bert 407d 18h 14m /trunk/Battle/stage/
108 - Merged redesign back to the trunk! bert 408d 01h 11m /trunk/Battle/stage/
70 - CHG: The escape-key cancels character selection and the battle
- CHG: Common Ground level nou has a nice background
- FIX: Removed old garbage (cube.bmp, bg.bmp)
- FIX: Memory leak check-function no longer compiles when WIN32 and DEBUG are not defined
bert 449d 02h 52m /trunk/Battle/stage/
69 - FIX: Gcc warning
- CHG: Level backgrounds
- ADD: Readme for stg-files
bert 453d 00h 09m /trunk/Battle/stage/
68 - CHG: Anton replaced by Jay character
- CHG: Powerups are removed when they float
- CHG: Bomb colission hitbox made smaller
- CHG: Damage to tiles now shown below 40 and 20 hp
- CHG: Added Okke to the credits
- CHG: Bombs fire rate no longer depends on weapon fire rate and is now fixed to 2 bombs per seconds
- CHG: All stages updated with new graphics
- CHG: Score board tweaks
- FIX: Score drawn after the bombs/projectiles
- FIX: Bomb dropped in the middle of the player in stead of the left
bert 453d 00h 52m /trunk/Battle/stage/
66 - ADD: Transparency for tiles
- ADD: Tile hp can be set in the stage-file
- ADD: New tile
- CHG: All levels updated with hp
bert 454d 05h 08m /trunk/Battle/stage/
46 - CHG: New stages
- FIX: Makefile now had definition for doubledamagepowerup.cpp and .o
bert 670d 02h 41m /trunk/Battle/stage/
37 - ADD: Player marker when player is above screen
- CHG: Stages two, three and four
bert 673d 00h 10m /trunk/Battle/stage/

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