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[/] [trunk/] [Battle/] [Player.cpp] - Rev 173

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Rev Log message Author Age Path
173 - Shield is now a full body armor
- Shield time now set as a constant to 3 seconds
- Shield begins to flicker and make sound 1 seconds before the end
bert 141d 00h 50m /trunk/Battle/Player.cpp
171 - Players and NPCs now have a damage function which handle hits
- Shield powerup added
- Laserbeam no longer shoots on dead players
bert 141d 19h 25m /trunk/Battle/Player.cpp
155 - Tiles and props updated
- Snow levels updated
- Anton replaced by Gijs character
bert 223d 23h 01m /trunk/Battle/Player.cpp
144 - Reverted to r142, except for Level.cpp (damage_tiles function improvement) bert 251d 23h 37m /trunk/Battle/Player.cpp
143 - Stomp added
- damage_tiles function improved
bert 271d 17h 51m /trunk/Battle/Player.cpp
139 - Release version beta090923-1
- Single player and training removed from menu for release
- Updated all player stats!
- Animation in menu fixed (caused by new stats)
bert 350d 21h 46m /trunk/Battle/Player.cpp
137 - Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert 370d 19h 20m /trunk/Battle/Player.cpp
136 - Added NPC's
- Added Chick NPC
- Added the Mission class with a test mission (SINGLE PLAYER!!!!!1)
bert 371d 19h 12m /trunk/Battle/Player.cpp
126 - Stereo sound bert 393d 19h 15m /trunk/Battle/Player.cpp
124 - Music keeps playing when counting down
- Music doesn't start at the beginning when going into the options
- Added Berry, Kim, Peter and Ton characters
- Some other small tweaks
bert 394d 18h 57m /trunk/Battle/Player.cpp
114 - Added application icon
- Implemented the GameInput class which controls all input now
- NOTE: Controls can no longer be redefined!!!
bert 405d 18h 46m /trunk/Battle/Player.cpp
110 - Background in character select is now pre-rendered
- Random character in character select
- The following items are now pre-rendered in the graphics class: player names, stat blocks, READY, RANDOM
- Fixed indestructible tiles in level preview
- Random level in level select
- The title screen background is now a preview from a level
bert 408d 12h 59m /trunk/Battle/Player.cpp
108 - Merged redesign back to the trunk! bert 408d 19h 56m /trunk/Battle/Player.cpp
72 - ADD: Players freeze after being bounced
- CHG: Weight classes tweaked so player are bounced higher in the air
- FIX: Frames no longer count while game is paused (prevents bombs exploding and player unfreezing right after unpause)
bert 446d 19h 48m /trunk/Battle/Player.cpp
68 - CHG: Anton replaced by Jay character
- CHG: Powerups are removed when they float
- CHG: Bomb colission hitbox made smaller
- CHG: Damage to tiles now shown below 40 and 20 hp
- CHG: Added Okke to the credits
- CHG: Bombs fire rate no longer depends on weapon fire rate and is now fixed to 2 bombs per seconds
- CHG: All stages updated with new graphics
- CHG: Score board tweaks
- FIX: Score drawn after the bombs/projectiles
- FIX: Bomb dropped in the middle of the player in stead of the left
bert 453d 19h 37m /trunk/Battle/Player.cpp
60 - ADD: Player statistics that influence gameplay: speed, weight, weapon rate and bomb damage
- ADD: Donja and Rob characters
bert 481d 19h 09m /trunk/Battle/Player.cpp
55 - ADD: Controls options
- ADD: Redefine keyboard keys and joystick buttons
- FIX: Controls in the Player class now support non-axis left, right and jump
bert 666d 20h 00m /trunk/Battle/Player.cpp
47 - ADD: Blue Instant Kill bullets bert 670d 19h 30m /trunk/Battle/Player.cpp
45 - ADD: Double Damage powerup and bullets bert 672d 18h 05m /trunk/Battle/Player.cpp
42 - CHG: ControlScheme moved to Main.h
- FIX: Menu's now controllable with analog sticks
bert 672d 19h 06m /trunk/Battle/Player.cpp

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