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battle
[
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] [
trunk/
] [
Battle/
] [
Player.cpp
] - Rev 173
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173
- Shield is now a full body armor
- Shield time now set as a constant to 3 seconds
- Shield begins to flicker and make sound 1 seconds before the end
bert
141d 00h 50m
/trunk/Battle/Player.cpp
171
- Players and NPCs now have a damage function which handle hits
- Shield powerup added
- Laserbeam no longer shoots on dead players
bert
141d 19h 25m
/trunk/Battle/Player.cpp
155
- Tiles and props updated
- Snow levels updated
- Anton replaced by Gijs character
bert
223d 23h 01m
/trunk/Battle/Player.cpp
144
- Reverted to r142, except for Level.cpp (damage_tiles function improvement)
bert
251d 23h 37m
/trunk/Battle/Player.cpp
143
- Stomp added
- damage_tiles function improved
bert
271d 17h 51m
/trunk/Battle/Player.cpp
139
- Release version beta090923-1
- Single player and training removed from menu for release
- Updated all player stats!
- Animation in menu fixed (caused by new stats)
bert
350d 21h 46m
/trunk/Battle/Player.cpp
137
- Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert
370d 19h 20m
/trunk/Battle/Player.cpp
136
- Added NPC's
- Added Chick NPC
- Added the Mission class with a test mission (SINGLE PLAYER!!!!!1)
bert
371d 19h 12m
/trunk/Battle/Player.cpp
126
- Stereo sound
bert
393d 19h 15m
/trunk/Battle/Player.cpp
124
- Music keeps playing when counting down
- Music doesn't start at the beginning when going into the options
- Added Berry, Kim, Peter and Ton characters
- Some other small tweaks
bert
394d 18h 57m
/trunk/Battle/Player.cpp
114
- Added application icon
- Implemented the GameInput class which controls all input now
- NOTE: Controls can no longer be redefined!!!
bert
405d 18h 46m
/trunk/Battle/Player.cpp
110
- Background in character select is now pre-rendered
- Random character in character select
- The following items are now pre-rendered in the graphics class: player names, stat blocks, READY, RANDOM
- Fixed indestructible tiles in level preview
- Random level in level select
- The title screen background is now a preview from a level
bert
408d 12h 59m
/trunk/Battle/Player.cpp
108
- Merged redesign back to the trunk!
bert
408d 19h 56m
/trunk/Battle/Player.cpp
72
- ADD: Players freeze after being bounced
- CHG: Weight classes tweaked so player are bounced higher in the air
- FIX: Frames no longer count while game is paused (prevents bombs exploding and player unfreezing right after unpause)
bert
446d 19h 48m
/trunk/Battle/Player.cpp
68
- CHG: Anton replaced by Jay character
- CHG: Powerups are removed when they float
- CHG: Bomb colission hitbox made smaller
- CHG: Damage to tiles now shown below 40 and 20 hp
- CHG: Added Okke to the credits
- CHG: Bombs fire rate no longer depends on weapon fire rate and is now fixed to 2 bombs per seconds
- CHG: All stages updated with new graphics
- CHG: Score board tweaks
- FIX: Score drawn after the bombs/projectiles
- FIX: Bomb dropped in the middle of the player in stead of the left
bert
453d 19h 37m
/trunk/Battle/Player.cpp
60
- ADD: Player statistics that influence gameplay: speed, weight, weapon rate and bomb damage
- ADD: Donja and Rob characters
bert
481d 19h 09m
/trunk/Battle/Player.cpp
55
- ADD: Controls options
- ADD: Redefine keyboard keys and joystick buttons
- FIX: Controls in the Player class now support non-axis left, right and jump
bert
666d 20h 00m
/trunk/Battle/Player.cpp
47
- ADD: Blue Instant Kill bullets
bert
670d 19h 30m
/trunk/Battle/Player.cpp
45
- ADD: Double Damage powerup and bullets
bert
672d 18h 05m
/trunk/Battle/Player.cpp
42
- CHG: ControlScheme moved to Main.h
- FIX: Menu's now controllable with analog sticks
bert
672d 19h 06m
/trunk/Battle/Player.cpp
1
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