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battle
[
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trunk/
] [
Battle/
] [
Gameplay.h
] - Rev 137
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137
- Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert
370d 18h 57m
/trunk/Battle/Gameplay.h
136
- Added NPC's
- Added Chick NPC
- Added the Mission class with a test mission (SINGLE PLAYER!!!!!1)
bert
371d 18h 49m
/trunk/Battle/Gameplay.h
124
- Music keeps playing when counting down
- Music doesn't start at the beginning when going into the options
- Added Berry, Kim, Peter and Ton characters
- Some other small tweaks
bert
394d 18h 34m
/trunk/Battle/Gameplay.h
108
- Merged redesign back to the trunk!
bert
408d 19h 33m
/trunk/Battle/Gameplay.h
104
- Zlib included in release configuration
- Countdown pre text (GET READY, ROUND 2, etc)
- Players who are hit from a bouncing tile now move relativaly to the player below on the x axis
- Round end screen now only shows statistics of the last round
- Round end screen now sorts players by score
- Round end screen layout a bit redone
- Round draw scores no longer tracked
bert
412d 11h 08m
/branches/redesign/Battle/Gameplay.h
82
- Fixed: Joystick selection was not saved in ControlsOptions
- New pause menu class for the pause screen
- Countdown and end-game timers replaced with framecounters
- Players can draw if they die exactly at the same time
- 3 and 4 player score screen in local multiplayer
- Controls for player 3 and 4
- Players die when they fall out of the level
- Reduced head-stomp damage
bert
421d 23h 27m
/branches/redesign/Battle/Gameplay.h
80
- Pause input handling (no drawing yet)
- Option screens now use fonts from the Graphics class
- Countdown works
- Two player scoreboard
- Projectiles are shown one frame after they hit
bert
422d 22h 46m
/branches/redesign/Battle/Gameplay.h
79
- Bombs now work
- Improved multiplayer with more than 2 players
- Fixed memory leak with gameplayobject deconstructors
- Added graphics class which loads common graphics and fonts
- Removed a play_sound statement which caused a sound to play 3 times at the same time
- Player flicker when hit by projectile
bert
423d 00h 02m
/branches/redesign/Battle/Gameplay.h
78
- Players can now move around and shoot bullets
- Collision detection is now working players, bullets and the level
- NOTE: Memory leak exists after firing a bullet
bert
425d 18h 28m
/branches/redesign/Battle/Gameplay.h
77
- Started the redesign of the code, with more abstraction, to (hopefully) support more gametypes like single player and netplay
bert
432d 18h 48m
/branches/redesign/Battle/Gameplay.h