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[/] [trunk/] [Battle/] [Gameplay.h] - Rev 137

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Rev Log message Author Age Path
137 - Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert 370d 18h 57m /trunk/Battle/Gameplay.h
136 - Added NPC's
- Added Chick NPC
- Added the Mission class with a test mission (SINGLE PLAYER!!!!!1)
bert 371d 18h 49m /trunk/Battle/Gameplay.h
124 - Music keeps playing when counting down
- Music doesn't start at the beginning when going into the options
- Added Berry, Kim, Peter and Ton characters
- Some other small tweaks
bert 394d 18h 34m /trunk/Battle/Gameplay.h
108 - Merged redesign back to the trunk! bert 408d 19h 33m /trunk/Battle/Gameplay.h
104 - Zlib included in release configuration
- Countdown pre text (GET READY, ROUND 2, etc)
- Players who are hit from a bouncing tile now move relativaly to the player below on the x axis
- Round end screen now only shows statistics of the last round
- Round end screen now sorts players by score
- Round end screen layout a bit redone
- Round draw scores no longer tracked
bert 412d 11h 08m /branches/redesign/Battle/Gameplay.h
82 - Fixed: Joystick selection was not saved in ControlsOptions
- New pause menu class for the pause screen
- Countdown and end-game timers replaced with framecounters
- Players can draw if they die exactly at the same time
- 3 and 4 player score screen in local multiplayer
- Controls for player 3 and 4
- Players die when they fall out of the level
- Reduced head-stomp damage
bert 421d 23h 27m /branches/redesign/Battle/Gameplay.h
80 - Pause input handling (no drawing yet)
- Option screens now use fonts from the Graphics class
- Countdown works
- Two player scoreboard
- Projectiles are shown one frame after they hit
bert 422d 22h 46m /branches/redesign/Battle/Gameplay.h
79 - Bombs now work
- Improved multiplayer with more than 2 players
- Fixed memory leak with gameplayobject deconstructors
- Added graphics class which loads common graphics and fonts
- Removed a play_sound statement which caused a sound to play 3 times at the same time
- Player flicker when hit by projectile
bert 423d 00h 02m /branches/redesign/Battle/Gameplay.h
78 - Players can now move around and shoot bullets
- Collision detection is now working players, bullets and the level
- NOTE: Memory leak exists after firing a bullet
bert 425d 18h 28m /branches/redesign/Battle/Gameplay.h
77 - Started the redesign of the code, with more abstraction, to (hopefully) support more gametypes like single player and netplay bert 432d 18h 48m /branches/redesign/Battle/Gameplay.h