| Rev |
Log message |
Author |
Age |
Path |
| 161 |
- NPCs no longer collide with each other
- FIX: NPCs could not be added while game was running
- All powerups that are in the level file are now loaded
- Updated level files can now be loaded
- FIX: The one frame at the end of a multiplayer match showing "EXTRA ROUND" removed
- Missions are now loaded from files and are playable
- Missions can be restarted from the pause menu
- Added four (test) missions |
bert |
222d 18h 09m |
/trunk/Battle/Gameplay.cpp |
| 152 |
- Level files updated to v2
- Music now played from level files
- New music! |
bert |
225d 17h 35m |
/trunk/Battle/Gameplay.cpp |
| 147 |
- Bounce weight for NPCs
- Memory leak in ChickNPC cleared
- NPCs are now deleted from Gameplay on deinitialization |
bert |
233d 19h 44m |
/trunk/Battle/Gameplay.cpp |
| 140 |
- hit_npc() for all gameplay objects
- Added MissionSelect class |
bert |
345d 18h 32m |
/trunk/Battle/Gameplay.cpp |
| 138 |
- Added auto reset, which resets the game to the "press start" screen after being idle for 2 minutes
- Shows character name in player animation in menu |
bert |
351d 01h 03m |
/trunk/Battle/Gameplay.cpp |
| 137 |
- Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true |
bert |
370d 19h 00m |
/trunk/Battle/Gameplay.cpp |
| 136 |
- Added NPC's
- Added Chick NPC
- Added the Mission class with a test mission (SINGLE PLAYER!!!!!1) |
bert |
371d 18h 52m |
/trunk/Battle/Gameplay.cpp |
| 129 |
- Updated graphics |
bert |
390d 18h 41m |
/trunk/Battle/Gameplay.cpp |
| 126 |
- Stereo sound |
bert |
393d 18h 55m |
/trunk/Battle/Gameplay.cpp |
| 124 |
- Music keeps playing when counting down
- Music doesn't start at the beginning when going into the options
- Added Berry, Kim, Peter and Ton characters
- Some other small tweaks |
bert |
394d 18h 38m |
/trunk/Battle/Gameplay.cpp |
| 115 |
- Fixed pause input handling
- Fixed default input scheme
- Control options now work again, except for the keyboard redefinition!
- Note: HJ Grand Presige is lekker :) |
bert |
405d 11h 02m |
/trunk/Battle/Gameplay.cpp |
| 114 |
- Added application icon
- Implemented the GameInput class which controls all input now
- NOTE: Controls can no longer be redefined!!! |
bert |
405d 18h 26m |
/trunk/Battle/Gameplay.cpp |
| 108 |
- Merged redesign back to the trunk! |
bert |
408d 19h 36m |
/trunk/Battle/Gameplay.cpp |
| 107 |
- Matches now end after 5 rounds (or 6 if players end with the same highscore)
- New player markers
- Playermarker above player at the start of the match
- Countdown now 1 second longer and shows round number for 1 sec longer
- Now shows "FINAL ROUND" or "EXTRA ROUND" in rounds 5 and 6
- Playerstarts are now rotated (player start at an other place each round)
- Bubble sort for place sorting at the round end
- Now opens the first 10 available joysticks in stead of 4 |
bert |
408d 21h 05m |
/branches/redesign/Battle/Gameplay.cpp |
| 105 |
- Changed background in character select and round end
- Player numbers are now large again in character select
- Update the fonts: the 1 is wider and the G is better
- Fixed jay and rutger sprites
- Added ruud and arjan sprites
- Added rutger, anton, arjan and ruud to the characters
- Improved score bar in 2 player
- Redone round end screen and added cups
- Some other small fixed and improvements |
bert |
411d 19h 10m |
/branches/redesign/Battle/Gameplay.cpp |
| 104 |
- Zlib included in release configuration
- Countdown pre text (GET READY, ROUND 2, etc)
- Players who are hit from a bouncing tile now move relativaly to the player below on the x axis
- Round end screen now only shows statistics of the last round
- Round end screen now sorts players by score
- Round end screen layout a bit redone
- Round draw scores no longer tracked |
bert |
412d 11h 12m |
/branches/redesign/Battle/Gameplay.cpp |
| 92 |
- Created small, medium and large fonts in white and gray
- Text class using our new font for text and glyph rendering
- Removed all traces of SDL_ttf, TTF rendering and the slick font
- Uppercased all text
- Removed all old deprecated bitmaps
- Fixed colors of player markers
- Added headstomp statistic in round end
- Removed unused variable from PlayerAnimation
- Fixed memory leaks in LevelSelect
- Fixed memory leaks in OptionScreen
- Fixed memory leaks in LocalMultiplayerRoundEnd |
bert |
415d 10h 53m |
/branches/redesign/Battle/Gameplay.cpp |
| 86 |
- Deleted old Battle class
- Removed some bits of old code
- Player classes now work
- Player number in character selection screen
- Fixed esc button in character selection
- Player collision changed
- Powerups now configured nicely
- Added sounds in the pause menu |
bert |
420d 19h 44m |
/branches/redesign/Battle/Gameplay.cpp |
| 84 |
- Various compiler warnings on gcc resolved
- Makefile fixed
- Selected level was not the one that was loaded in 4 player |
bert |
421d 12h 53m |
/branches/redesign/Battle/Gameplay.cpp |
| 83 |
- All powerup now work
- Redone character selection screen
- Character select for all game modes
- All levels are in the Level class
- All characters are in the Player class
- Player colors
- Pit of death level fixed
- Double damage and instant kill bullets now work again |
bert |
421d 18h 43m |
/branches/redesign/Battle/Gameplay.cpp |