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battle
[
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trunk/
] [
Battle/
] [
GameInput.cpp
] - Rev 116
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116
- Keyboard redefine works
- Joystick redefine now doesn't ask for left/right/up/down if a hat or at least 2 axes are present and assignes them automatically
- If jump and up are mapped to the same button, it no longer causes a menu to select
- Removed a memory leak from ContorlsOptions
bert
404d 14h 07m
/trunk/Battle/GameInput.cpp
115
- Fixed pause input handling
- Fixed default input scheme
- Control options now work again, except for the keyboard redefinition!
- Note: HJ Grand Presige is lekker :)
bert
405d 11h 30m
/trunk/Battle/GameInput.cpp
114
- Added application icon
- Implemented the GameInput class which controls all input now
- NOTE: Controls can no longer be redefined!!!
bert
405d 18h 55m
/trunk/Battle/GameInput.cpp