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battle
[
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trunk/
] [
Battle/
] [
ChickNPC.cpp
] - Rev 171
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171
- Players and NPCs now have a damage function which handle hits
- Shield powerup added
- Laserbeam no longer shoots on dead players
bert
141d 19h 28m
/trunk/Battle/ChickNPC.cpp
168
- CannonNPC: bullets now shoot from the right point
- NPC reset()-function that is called from the beginning of a game to init an NPC
- Kill all NPCs now excludes stationary ones
- Projectiles from NPCs can no longer hit other NPCs
bert
217d 18h 44m
/trunk/Battle/ChickNPC.cpp
166
- Added Cannon and Gatling gun NPCs
- Cup is drawn in mission score
- NPCs can be stationary
- Projectiles can have no owner (ie NPC)
- Easy Does It and TryOut levels updated for test purposes
bert
217d 20h 10m
/trunk/Battle/ChickNPC.cpp
148
- Mission: draw_score() done with time
- Mission: Check if player dies
- Mission: Start bullets/bombs
- ChickNPC: Does damage to players when hit from side
- NPC: Tweaked NPC to NPC bounce a bit, still nowhere near perfect...
- NPC: Events when players hit side or top/bottom
- Test mission changed
bert
233d 17h 56m
/trunk/Battle/ChickNPC.cpp
147
- Bounce weight for NPCs
- Memory leak in ChickNPC cleared
- NPCs are now deleted from Gameplay on deinitialization
bert
233d 20h 06m
/trunk/Battle/ChickNPC.cpp
137
- Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert
370d 19h 23m
/trunk/Battle/ChickNPC.cpp
136
- Added NPC's
- Added Chick NPC
- Added the Mission class with a test mission (SINGLE PLAYER!!!!!1)
bert
371d 19h 15m
/trunk/Battle/ChickNPC.cpp