| Rev |
Log message |
Author |
Age |
Path |
| 135 |
- Press start to join the game!
- Added missions and training to the menu, replaced 2p duel, 3p battle and 4p battle with multiplayer
- Fixed issues with controls in character select after one game
- A sound when start is pressed in the beginning |
bert |
371d 03h 23m |
/trunk/Battle/CharacterSelect.cpp |
| 124 |
- Music keeps playing when counting down
- Music doesn't start at the beginning when going into the options
- Added Berry, Kim, Peter and Ton characters
- Some other small tweaks |
bert |
394d 00h 55m |
/trunk/Battle/CharacterSelect.cpp |
| 116 |
- Keyboard redefine works
- Joystick redefine now doesn't ask for left/right/up/down if a hat or at least 2 axes are present and assignes them automatically
- If jump and up are mapped to the same button, it no longer causes a menu to select
- Removed a memory leak from ContorlsOptions |
bert |
403d 19h 56m |
/trunk/Battle/CharacterSelect.cpp |
| 114 |
- Added application icon
- Implemented the GameInput class which controls all input now
- NOTE: Controls can no longer be redefined!!! |
bert |
405d 00h 44m |
/trunk/Battle/CharacterSelect.cpp |
| 110 |
- Background in character select is now pre-rendered
- Random character in character select
- The following items are now pre-rendered in the graphics class: player names, stat blocks, READY, RANDOM
- Fixed indestructible tiles in level preview
- Random level in level select
- The title screen background is now a preview from a level |
bert |
407d 18h 56m |
/trunk/Battle/CharacterSelect.cpp |
| 109 |
- Improved the display of scores in duels and 3/4 player battles
- Fixed a wrong position for p4 ready in character select |
bert |
408d 00h 55m |
/trunk/Battle/CharacterSelect.cpp |
| 108 |
- Merged redesign back to the trunk! |
bert |
408d 01h 53m |
/trunk/Battle/CharacterSelect.cpp |
| 70 |
- CHG: The escape-key cancels character selection and the battle
- CHG: Common Ground level nou has a nice background
- FIX: Removed old garbage (cube.bmp, bg.bmp)
- FIX: Memory leak check-function no longer compiles when WIN32 and DEBUG are not defined |
bert |
449d 03h 34m |
/trunk/Battle/CharacterSelect.cpp |
| 68 |
- CHG: Anton replaced by Jay character
- CHG: Powerups are removed when they float
- CHG: Bomb colission hitbox made smaller
- CHG: Damage to tiles now shown below 40 and 20 hp
- CHG: Added Okke to the credits
- CHG: Bombs fire rate no longer depends on weapon fire rate and is now fixed to 2 bombs per seconds
- CHG: All stages updated with new graphics
- CHG: Score board tweaks
- FIX: Score drawn after the bombs/projectiles
- FIX: Bomb dropped in the middle of the player in stead of the left |
bert |
453d 01h 35m |
/trunk/Battle/CharacterSelect.cpp |
| 62 |
- ADD: Eva and Tobias characters
- CHG: Stage selection and ruleset selection are now placed a bit lower |
bert |
455d 02h 26m |
/trunk/Battle/CharacterSelect.cpp |
| 60 |
- ADD: Player statistics that influence gameplay: speed, weight, weapon rate and bomb damage
- ADD: Donja and Rob characters |
bert |
481d 01h 06m |
/trunk/Battle/CharacterSelect.cpp |
| 58 |
- FIX: gcc compile error |
bert |
665d 23h 38m |
/trunk/Battle/CharacterSelect.cpp |
| 57 |
- FIX: removed atoi function, should fix the gcc compile problem |
bert |
665d 23h 39m |
/trunk/Battle/CharacterSelect.cpp |
| 56 |
- ADD: Rulesets
- CHG: Highlights in menus now use FillRect in stead of a surface |
bert |
665d 23h 49m |
/trunk/Battle/CharacterSelect.cpp |
| 49 |
- FIX: Sound in the characterselection screen |
bert |
670d 00h 29m |
/trunk/Battle/CharacterSelect.cpp |
| 44 |
- FIX: No longer moves to up and down when pressing left and right on a Playstation controller
- FIX: Joystick move delay now works properly in the character selection |
bert |
672d 00h 36m |
/trunk/Battle/CharacterSelect.cpp |
| 42 |
- CHG: ControlScheme moved to Main.h
- FIX: Menu's now controllable with analog sticks |
bert |
672d 01h 03m |
/trunk/Battle/CharacterSelect.cpp |
| 37 |
- ADD: Player marker when player is above screen
- CHG: Stages two, three and four |
bert |
673d 00h 52m |
/trunk/Battle/CharacterSelect.cpp |
| 32 |
- ADD: Marcel character
- ADD: Player::get_rect() function
- CHG: Jeremy character
- FIX: Removed a memory leak
- CHG: Bomb timer to 1 second
- CHG: Collision detection now works with a fixed is_intersecting function
- CHG: Removed some old commented code
- CHG: Bomb explosion flicker now handled in Bomb::show() |
bert |
673d 02h 56m |
/trunk/Battle/CharacterSelect.cpp |
| 31 |
- CHG: Bombs now work and animate
- ADD: Pitfalls
- ADD: Jeremy sprite
- CHG: Pitfall in arena two
- FIX: Players now centered on their starting place |
bert |
673d 04h 50m |
/trunk/Battle/CharacterSelect.cpp |