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[/] [trunk/] [Battle/] [CharacterSelect.cpp] - Rev 135

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Rev Log message Author Age Path
135 - Press start to join the game!
- Added missions and training to the menu, replaced 2p duel, 3p battle and 4p battle with multiplayer
- Fixed issues with controls in character select after one game
- A sound when start is pressed in the beginning
bert 371d 03h 23m /trunk/Battle/CharacterSelect.cpp
124 - Music keeps playing when counting down
- Music doesn't start at the beginning when going into the options
- Added Berry, Kim, Peter and Ton characters
- Some other small tweaks
bert 394d 00h 55m /trunk/Battle/CharacterSelect.cpp
116 - Keyboard redefine works
- Joystick redefine now doesn't ask for left/right/up/down if a hat or at least 2 axes are present and assignes them automatically
- If jump and up are mapped to the same button, it no longer causes a menu to select
- Removed a memory leak from ContorlsOptions
bert 403d 19h 56m /trunk/Battle/CharacterSelect.cpp
114 - Added application icon
- Implemented the GameInput class which controls all input now
- NOTE: Controls can no longer be redefined!!!
bert 405d 00h 44m /trunk/Battle/CharacterSelect.cpp
110 - Background in character select is now pre-rendered
- Random character in character select
- The following items are now pre-rendered in the graphics class: player names, stat blocks, READY, RANDOM
- Fixed indestructible tiles in level preview
- Random level in level select
- The title screen background is now a preview from a level
bert 407d 18h 56m /trunk/Battle/CharacterSelect.cpp
109 - Improved the display of scores in duels and 3/4 player battles
- Fixed a wrong position for p4 ready in character select
bert 408d 00h 55m /trunk/Battle/CharacterSelect.cpp
108 - Merged redesign back to the trunk! bert 408d 01h 53m /trunk/Battle/CharacterSelect.cpp
70 - CHG: The escape-key cancels character selection and the battle
- CHG: Common Ground level nou has a nice background
- FIX: Removed old garbage (cube.bmp, bg.bmp)
- FIX: Memory leak check-function no longer compiles when WIN32 and DEBUG are not defined
bert 449d 03h 34m /trunk/Battle/CharacterSelect.cpp
68 - CHG: Anton replaced by Jay character
- CHG: Powerups are removed when they float
- CHG: Bomb colission hitbox made smaller
- CHG: Damage to tiles now shown below 40 and 20 hp
- CHG: Added Okke to the credits
- CHG: Bombs fire rate no longer depends on weapon fire rate and is now fixed to 2 bombs per seconds
- CHG: All stages updated with new graphics
- CHG: Score board tweaks
- FIX: Score drawn after the bombs/projectiles
- FIX: Bomb dropped in the middle of the player in stead of the left
bert 453d 01h 35m /trunk/Battle/CharacterSelect.cpp
62 - ADD: Eva and Tobias characters
- CHG: Stage selection and ruleset selection are now placed a bit lower
bert 455d 02h 26m /trunk/Battle/CharacterSelect.cpp
60 - ADD: Player statistics that influence gameplay: speed, weight, weapon rate and bomb damage
- ADD: Donja and Rob characters
bert 481d 01h 06m /trunk/Battle/CharacterSelect.cpp
58 - FIX: gcc compile error bert 665d 23h 38m /trunk/Battle/CharacterSelect.cpp
57 - FIX: removed atoi function, should fix the gcc compile problem bert 665d 23h 39m /trunk/Battle/CharacterSelect.cpp
56 - ADD: Rulesets
- CHG: Highlights in menus now use FillRect in stead of a surface
bert 665d 23h 49m /trunk/Battle/CharacterSelect.cpp
49 - FIX: Sound in the characterselection screen bert 670d 00h 29m /trunk/Battle/CharacterSelect.cpp
44 - FIX: No longer moves to up and down when pressing left and right on a Playstation controller
- FIX: Joystick move delay now works properly in the character selection
bert 672d 00h 36m /trunk/Battle/CharacterSelect.cpp
42 - CHG: ControlScheme moved to Main.h
- FIX: Menu's now controllable with analog sticks
bert 672d 01h 03m /trunk/Battle/CharacterSelect.cpp
37 - ADD: Player marker when player is above screen
- CHG: Stages two, three and four
bert 673d 00h 52m /trunk/Battle/CharacterSelect.cpp
32 - ADD: Marcel character
- ADD: Player::get_rect() function
- CHG: Jeremy character
- FIX: Removed a memory leak
- CHG: Bomb timer to 1 second
- CHG: Collision detection now works with a fixed is_intersecting function
- CHG: Removed some old commented code
- CHG: Bomb explosion flicker now handled in Bomb::show()
bert 673d 02h 56m /trunk/Battle/CharacterSelect.cpp
31 - CHG: Bombs now work and animate
- ADD: Pitfalls
- ADD: Jeremy sprite
- CHG: Pitfall in arena two
- FIX: Players now centered on their starting place
bert 673d 04h 50m /trunk/Battle/CharacterSelect.cpp

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