Subversion Repositories battle

[/] [trunk/] [Battle/] [Battle.vcproj] - Rev 173

Details | Compare with Previous | Blame

Filtering Options

Clear current filter

Rev Log message Author Age Path
173 - Shield is now a full body armor
- Shield time now set as a constant to 3 seconds
- Shield begins to flicker and make sound 1 seconds before the end
bert 140d 06h 02m /trunk/Battle/Battle.vcproj
172 - Shield graphics added
- ShieldPowerUp added to Makefile
bert 141d 00h 21m /trunk/Battle/Battle.vcproj
171 - Players and NPCs now have a damage function which handle hits
- Shield powerup added
- Laserbeam no longer shoots on dead players
bert 141d 00h 37m /trunk/Battle/Battle.vcproj
166 - Added Cannon and Gatling gun NPCs
- Cup is drawn in mission score
- NPCs can be stationary
- Projectiles can have no owner (ie NPC)
- Easy Does It and TryOut levels updated for test purposes
bert 217d 01h 20m /trunk/Battle/Battle.vcproj
161 - NPCs no longer collide with each other
- FIX: NPCs could not be added while game was running
- All powerups that are in the level file are now loaded
- Updated level files can now be loaded
- FIX: The one frame at the end of a multiplayer match showing "EXTRA ROUND" removed
- Missions are now loaded from files and are playable
- Missions can be restarted from the pause menu
- Added four (test) missions
bert 221d 23h 41m /trunk/Battle/Battle.vcproj
157 - bg_white bitmap added
- Makefile fixed... again
bert 223d 02h 30m /trunk/Battle/Battle.vcproj
156 - Added Gijs bitmap
- Makefile updated
bert 223d 02h 32m /trunk/Battle/Battle.vcproj
154 - Four new levels: Pie Pit, Boulder Dash, Snow Fight and Slip'n'Slide
- New level theme: Snow/ice (new tiles and props)
- Clouds now shine yellow in stead of blue in The Funnel
bert 224d 00h 43m /trunk/Battle/Battle.vcproj
153 - Changed music of title screen and ending
- Reverted music to Victory of all yellow levels
bert 224d 22h 46m /trunk/Battle/Battle.vcproj
152 - Level files updated to v2
- Music now played from level files
- New music!
bert 224d 23h 07m /trunk/Battle/Battle.vcproj
144 - Reverted to r142, except for Level.cpp (damage_tiles function improvement) bert 251d 04h 49m /trunk/Battle/Battle.vcproj
143 - Stomp added
- damage_tiles function improved
bert 270d 23h 03m /trunk/Battle/Battle.vcproj
141 - Added laserbeam + powerup + sound bert 277d 23h 04m /trunk/Battle/Battle.vcproj
140 - hit_npc() for all gameplay objects
- Added MissionSelect class
bert 345d 00h 03m /trunk/Battle/Battle.vcproj
137 - Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert 370d 00h 32m /trunk/Battle/Battle.vcproj
136 - Added NPC's
- Added Chick NPC
- Added the Mission class with a test mission (SINGLE PLAYER!!!!!1)
bert 371d 00h 24m /trunk/Battle/Battle.vcproj
134 - Updated a lot of player sprites
- Props.bmp fixed
- Added four levels
- Press start at the beginning of the game; the player that presses start is the only one in control after that
bert 377d 00h 19m /trunk/Battle/Battle.vcproj
130 - Updated graphics
- Added sprite masking code and commented it out.. for later use perhaps?
bert 390d 00h 08m /trunk/Battle/Battle.vcproj
129 - Updated graphics bert 390d 00h 13m /trunk/Battle/Battle.vcproj
125 - Added airstrike powerup with audio/gfx
- Updated graphics: bert, arjan, anton, berry, bomb, powerups
- Removed old PowerUp.h
- Fixed: bullets couldn't be shoot when x < 0
bert 393d 02h 02m /trunk/Battle/Battle.vcproj

1 2 Next >

Show All