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battle
[
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trunk/
] [
Battle/
] [
Battle.vcproj
] - Rev 173
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173
- Shield is now a full body armor
- Shield time now set as a constant to 3 seconds
- Shield begins to flicker and make sound 1 seconds before the end
bert
140d 06h 02m
/trunk/Battle/Battle.vcproj
172
- Shield graphics added
- ShieldPowerUp added to Makefile
bert
141d 00h 21m
/trunk/Battle/Battle.vcproj
171
- Players and NPCs now have a damage function which handle hits
- Shield powerup added
- Laserbeam no longer shoots on dead players
bert
141d 00h 37m
/trunk/Battle/Battle.vcproj
166
- Added Cannon and Gatling gun NPCs
- Cup is drawn in mission score
- NPCs can be stationary
- Projectiles can have no owner (ie NPC)
- Easy Does It and TryOut levels updated for test purposes
bert
217d 01h 20m
/trunk/Battle/Battle.vcproj
161
- NPCs no longer collide with each other
- FIX: NPCs could not be added while game was running
- All powerups that are in the level file are now loaded
- Updated level files can now be loaded
- FIX: The one frame at the end of a multiplayer match showing "EXTRA ROUND" removed
- Missions are now loaded from files and are playable
- Missions can be restarted from the pause menu
- Added four (test) missions
bert
221d 23h 41m
/trunk/Battle/Battle.vcproj
157
- bg_white bitmap added
- Makefile fixed... again
bert
223d 02h 30m
/trunk/Battle/Battle.vcproj
156
- Added Gijs bitmap
- Makefile updated
bert
223d 02h 32m
/trunk/Battle/Battle.vcproj
154
- Four new levels: Pie Pit, Boulder Dash, Snow Fight and Slip'n'Slide
- New level theme: Snow/ice (new tiles and props)
- Clouds now shine yellow in stead of blue in The Funnel
bert
224d 00h 43m
/trunk/Battle/Battle.vcproj
153
- Changed music of title screen and ending
- Reverted music to Victory of all yellow levels
bert
224d 22h 46m
/trunk/Battle/Battle.vcproj
152
- Level files updated to v2
- Music now played from level files
- New music!
bert
224d 23h 07m
/trunk/Battle/Battle.vcproj
144
- Reverted to r142, except for Level.cpp (damage_tiles function improvement)
bert
251d 04h 49m
/trunk/Battle/Battle.vcproj
143
- Stomp added
- damage_tiles function improved
bert
270d 23h 03m
/trunk/Battle/Battle.vcproj
141
- Added laserbeam + powerup + sound
bert
277d 23h 04m
/trunk/Battle/Battle.vcproj
140
- hit_npc() for all gameplay objects
- Added MissionSelect class
bert
345d 00h 03m
/trunk/Battle/Battle.vcproj
137
- Improved single player code
- Player-NPC collissions
- NPC-NPC collissions
- NPCs can now die
- Players now bounce down when they are hit from above when is_hit = true
bert
370d 00h 32m
/trunk/Battle/Battle.vcproj
136
- Added NPC's
- Added Chick NPC
- Added the Mission class with a test mission (SINGLE PLAYER!!!!!1)
bert
371d 00h 24m
/trunk/Battle/Battle.vcproj
134
- Updated a lot of player sprites
- Props.bmp fixed
- Added four levels
- Press start at the beginning of the game; the player that presses start is the only one in control after that
bert
377d 00h 19m
/trunk/Battle/Battle.vcproj
130
- Updated graphics
- Added sprite masking code and commented it out.. for later use perhaps?
bert
390d 00h 08m
/trunk/Battle/Battle.vcproj
129
- Updated graphics
bert
390d 00h 13m
/trunk/Battle/Battle.vcproj
125
- Added airstrike powerup with audio/gfx
- Updated graphics: bert, arjan, anton, berry, bomb, powerups
- Removed old PowerUp.h
- Fixed: bullets couldn't be shoot when x < 0
bert
393d 02h 02m
/trunk/Battle/Battle.vcproj
1
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