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[/] [trunk/] [Battle/] [AudioController.cpp] - Rev 173

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Rev Log message Author Age Path
173 - Shield is now a full body armor
- Shield time now set as a constant to 3 seconds
- Shield begins to flicker and make sound 1 seconds before the end
bert 140d 05h 45m /trunk/Battle/AudioController.cpp
153 - Changed music of title screen and ending
- Reverted music to Victory of all yellow levels
bert 224d 22h 29m /trunk/Battle/AudioController.cpp
152 - Level files updated to v2
- Music now played from level files
- New music!
bert 224d 22h 50m /trunk/Battle/AudioController.cpp
144 - Reverted to r142, except for Level.cpp (damage_tiles function improvement) bert 251d 04h 32m /trunk/Battle/AudioController.cpp
143 - Stomp added
- damage_tiles function improved
bert 270d 22h 47m /trunk/Battle/AudioController.cpp
141 - Added laserbeam + powerup + sound bert 277d 22h 47m /trunk/Battle/AudioController.cpp
128 - Option screens now have a background
- Improved stereo sound
bert 391d 02h 00m /trunk/Battle/AudioController.cpp
126 - Stereo sound bert 393d 00h 10m /trunk/Battle/AudioController.cpp
125 - Added airstrike powerup with audio/gfx
- Updated graphics: bert, arjan, anton, berry, bomb, powerups
- Removed old PowerUp.h
- Fixed: bullets couldn't be shoot when x < 0
bert 393d 01h 45m /trunk/Battle/AudioController.cpp
114 - Added application icon
- Implemented the GameInput class which controls all input now
- NOTE: Controls can no longer be redefined!!!
bert 404d 23h 41m /trunk/Battle/AudioController.cpp
108 - Merged redesign back to the trunk! bert 408d 00h 51m /trunk/Battle/AudioController.cpp
53 - ADD: Audio options
- ADD: Settings are now loaded from a file
- ADD: OptionScreen now support options per item
- CHG: Music on/off is no longer controlled in Main.cpp but in AudioController.cpp
- REM: F11 enable/disable sound/music shortcut key
bert 666d 03h 19m /trunk/Battle/AudioController.cpp
33 - CHG: Bomb damage reduced
- ADD: Explode sound
- ADD: Bombs are now mines (if players hit it.. they explode)
bert 673d 01h 15m /trunk/Battle/AudioController.cpp
30 - FIX: Too much audio channels caused a hang
- CHG: Stages now lined up in the selection screen
bert 673d 05h 19m /trunk/Battle/AudioController.cpp
23 - CHG: AudioController code now A LOT easier to maintain bert 674d 04h 08m /trunk/Battle/AudioController.cpp
21 - ADD: Select character and item sounds
- ADD: Character select flicker
- ADD: Okke
- CHG: Pause screen updated
bert 676d 22h 49m /trunk/Battle/AudioController.cpp
8 - ADD: You lose sound
- ADD: Ducking
- ADD: Health bars
- CHG: Audio play_* function replaced by one play function
- CHG: Player sprites updated
bert 679d 23h 00m /trunk/Battle/AudioController.cpp
6 - ADD: Running
- ADD: Basic 2-joystick support
- ADD: sound/music can be enabled/disabled
- ADD: Bounce sound
- ADD: Some memory leak functions for testing (still need to fix memory leaks)
- ADD: Jump of other players head
- ADD: Selection sound when navigation through the menu
- FIX: Resources now in folders
- FIX: Walk animation now slower
- FIX: Some memory leaks
- FIX: Strange collision detection near the sides of the screen
- FIX: Strange collision detection between player near the sides of the screen
- REM: Old reference to Interface.h
bert 680d 14h 07m /trunk/Battle/AudioController.cpp
4 - ADD: title and battle theme music
- ADD: Countdown
- ADD: Some sound effects
- CHG: Tiles and level background
- CHG: Credits in the menu screen
bert 680d 22h 13m /trunk/Battle/AudioController.cpp
3 - ADD: Projectiles and shooting
- ADD: Projectile sprite
- ADD: Audio Controller
- ADD: Sound FX for shooting, hitting and menu select
bert 681d 00h 53m /trunk/Battle/AudioController.cpp