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battle
[
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trunk/
] [
Battle/
] [
AudioController.cpp
] - Rev 173
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173
- Shield is now a full body armor
- Shield time now set as a constant to 3 seconds
- Shield begins to flicker and make sound 1 seconds before the end
bert
140d 05h 45m
/trunk/Battle/AudioController.cpp
153
- Changed music of title screen and ending
- Reverted music to Victory of all yellow levels
bert
224d 22h 29m
/trunk/Battle/AudioController.cpp
152
- Level files updated to v2
- Music now played from level files
- New music!
bert
224d 22h 50m
/trunk/Battle/AudioController.cpp
144
- Reverted to r142, except for Level.cpp (damage_tiles function improvement)
bert
251d 04h 32m
/trunk/Battle/AudioController.cpp
143
- Stomp added
- damage_tiles function improved
bert
270d 22h 47m
/trunk/Battle/AudioController.cpp
141
- Added laserbeam + powerup + sound
bert
277d 22h 47m
/trunk/Battle/AudioController.cpp
128
- Option screens now have a background
- Improved stereo sound
bert
391d 02h 00m
/trunk/Battle/AudioController.cpp
126
- Stereo sound
bert
393d 00h 10m
/trunk/Battle/AudioController.cpp
125
- Added airstrike powerup with audio/gfx
- Updated graphics: bert, arjan, anton, berry, bomb, powerups
- Removed old PowerUp.h
- Fixed: bullets couldn't be shoot when x < 0
bert
393d 01h 45m
/trunk/Battle/AudioController.cpp
114
- Added application icon
- Implemented the GameInput class which controls all input now
- NOTE: Controls can no longer be redefined!!!
bert
404d 23h 41m
/trunk/Battle/AudioController.cpp
108
- Merged redesign back to the trunk!
bert
408d 00h 51m
/trunk/Battle/AudioController.cpp
53
- ADD: Audio options
- ADD: Settings are now loaded from a file
- ADD: OptionScreen now support options per item
- CHG: Music on/off is no longer controlled in Main.cpp but in AudioController.cpp
- REM: F11 enable/disable sound/music shortcut key
bert
666d 03h 19m
/trunk/Battle/AudioController.cpp
33
- CHG: Bomb damage reduced
- ADD: Explode sound
- ADD: Bombs are now mines (if players hit it.. they explode)
bert
673d 01h 15m
/trunk/Battle/AudioController.cpp
30
- FIX: Too much audio channels caused a hang
- CHG: Stages now lined up in the selection screen
bert
673d 05h 19m
/trunk/Battle/AudioController.cpp
23
- CHG: AudioController code now A LOT easier to maintain
bert
674d 04h 08m
/trunk/Battle/AudioController.cpp
21
- ADD: Select character and item sounds
- ADD: Character select flicker
- ADD: Okke
- CHG: Pause screen updated
bert
676d 22h 49m
/trunk/Battle/AudioController.cpp
8
- ADD: You lose sound
- ADD: Ducking
- ADD: Health bars
- CHG: Audio play_* function replaced by one play function
- CHG: Player sprites updated
bert
679d 23h 00m
/trunk/Battle/AudioController.cpp
6
- ADD: Running
- ADD: Basic 2-joystick support
- ADD: sound/music can be enabled/disabled
- ADD: Bounce sound
- ADD: Some memory leak functions for testing (still need to fix memory leaks)
- ADD: Jump of other players head
- ADD: Selection sound when navigation through the menu
- FIX: Resources now in folders
- FIX: Walk animation now slower
- FIX: Some memory leaks
- FIX: Strange collision detection near the sides of the screen
- FIX: Strange collision detection between player near the sides of the screen
- REM: Old reference to Interface.h
bert
680d 14h 07m
/trunk/Battle/AudioController.cpp
4
- ADD: title and battle theme music
- ADD: Countdown
- ADD: Some sound effects
- CHG: Tiles and level background
- CHG: Credits in the menu screen
bert
680d 22h 13m
/trunk/Battle/AudioController.cpp
3
- ADD: Projectiles and shooting
- ADD: Projectile sprite
- ADD: Audio Controller
- ADD: Sound FX for shooting, hitting and menu select
bert
681d 00h 53m
/trunk/Battle/AudioController.cpp