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[/] [trunk/] [Battle/] - Rev 175

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Rev Log message Author Age Path
175 - FIX: Segmentation fault after 2 minute reset while in "press start" area bert 133d 18h 41m /trunk/Battle/
174 - Bomb no longer explodes if player is flickering from a hit bert 140d 19h 38m /trunk/Battle/
173 - Shield is now a full body armor
- Shield time now set as a constant to 3 seconds
- Shield begins to flicker and make sound 1 seconds before the end
bert 141d 00h 34m /trunk/Battle/
172 - Shield graphics added
- ShieldPowerUp added to Makefile
bert 141d 18h 54m /trunk/Battle/
171 - Players and NPCs now have a damage function which handle hits
- Shield powerup added
- Laserbeam no longer shoots on dead players
bert 141d 19h 09m /trunk/Battle/
169 - Fixed various g++ warnings bert 217d 18h 06m /trunk/Battle/
168 - CannonNPC: bullets now shoot from the right point
- NPC reset()-function that is called from the beginning of a game to init an NPC
- Kill all NPCs now excludes stationary ones
- Projectiles from NPCs can no longer hit other NPCs
bert 217d 18h 26m /trunk/Battle/
166 - Added Cannon and Gatling gun NPCs
- Cup is drawn in mission score
- NPCs can be stationary
- Projectiles can have no owner (ie NPC)
- Easy Does It and TryOut levels updated for test purposes
bert 217d 19h 52m /trunk/Battle/
164 - Character from mission block used
- Mission ending is now drawn "You're winner!" xD
- NPCs don't collide with each other anymore
bert 219d 01h 05m /trunk/Battle/
161 - NPCs no longer collide with each other
- FIX: NPCs could not be added while game was running
- All powerups that are in the level file are now loaded
- Updated level files can now be loaded
- FIX: The one frame at the end of a multiplayer match showing "EXTRA ROUND" removed
- Missions are now loaded from files and are playable
- Missions can be restarted from the pause menu
- Added four (test) missions
bert 222d 18h 13m /trunk/Battle/
157 - bg_white bitmap added
- Makefile fixed... again
bert 223d 21h 02m /trunk/Battle/
156 - Added Gijs bitmap
- Makefile updated
bert 223d 21h 04m /trunk/Battle/
155 - Tiles and props updated
- Snow levels updated
- Anton replaced by Gijs character
bert 223d 22h 46m /trunk/Battle/
154 - Four new levels: Pie Pit, Boulder Dash, Snow Fight and Slip'n'Slide
- New level theme: Snow/ice (new tiles and props)
- Clouds now shine yellow in stead of blue in The Funnel
bert 224d 19h 15m /trunk/Battle/
153 - Changed music of title screen and ending
- Reverted music to Victory of all yellow levels
bert 225d 17h 18m /trunk/Battle/
152 - Level files updated to v2
- Music now played from level files
- New music!
bert 225d 17h 40m /trunk/Battle/
149 - Tiles are now truely indestrucible when flag is set, in stead of 0xffff hp
- Levels modified for the indestructible flag change
bert 230d 17h 25m /trunk/Battle/
148 - Mission: draw_score() done with time
- Mission: Check if player dies
- Mission: Start bullets/bombs
- ChickNPC: Does damage to players when hit from side
- NPC: Tweaked NPC to NPC bounce a bit, still nowhere near perfect...
- NPC: Events when players hit side or top/bottom
- Test mission changed
bert 233d 17h 38m /trunk/Battle/
147 - Bounce weight for NPCs
- Memory leak in ChickNPC cleared
- NPCs are now deleted from Gameplay on deinitialization
bert 233d 19h 48m /trunk/Battle/
146 - Laser powerup sprite is now correct bert 233d 20h 39m /trunk/Battle/

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