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battle
[
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trunk
/] - Rev 175
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Author
Age
Path
175
- FIX: Segmentation fault after 2 minute reset while in "press start" area
bert
133d 18h 36m
/trunk/
174
- Bomb no longer explodes if player is flickering from a hit
bert
140d 19h 33m
/trunk/
173
- Shield is now a full body armor
- Shield time now set as a constant to 3 seconds
- Shield begins to flicker and make sound 1 seconds before the end
bert
141d 00h 29m
/trunk/
172
- Shield graphics added
- ShieldPowerUp added to Makefile
bert
141d 18h 48m
/trunk/
171
- Players and NPCs now have a damage function which handle hits
- Shield powerup added
- Laserbeam no longer shoots on dead players
bert
141d 19h 04m
/trunk/
169
- Fixed various g++ warnings
bert
217d 18h 00m
/trunk/
168
- CannonNPC: bullets now shoot from the right point
- NPC reset()-function that is called from the beginning of a game to init an NPC
- Kill all NPCs now excludes stationary ones
- Projectiles from NPCs can no longer hit other NPCs
bert
217d 18h 20m
/trunk/
166
- Added Cannon and Gatling gun NPCs
- Cup is drawn in mission score
- NPCs can be stationary
- Projectiles can have no owner (ie NPC)
- Easy Does It and TryOut levels updated for test purposes
bert
217d 19h 46m
/trunk/
164
- Character from mission block used
- Mission ending is now drawn "You're winner!" xD
- NPCs don't collide with each other anymore
bert
219d 01h 00m
/trunk/
161
- NPCs no longer collide with each other
- FIX: NPCs could not be added while game was running
- All powerups that are in the level file are now loaded
- Updated level files can now be loaded
- FIX: The one frame at the end of a multiplayer match showing "EXTRA ROUND" removed
- Missions are now loaded from files and are playable
- Missions can be restarted from the pause menu
- Added four (test) missions
bert
222d 18h 08m
/trunk/
157
- bg_white bitmap added
- Makefile fixed... again
bert
223d 20h 57m
/trunk/
156
- Added Gijs bitmap
- Makefile updated
bert
223d 20h 59m
/trunk/
155
- Tiles and props updated
- Snow levels updated
- Anton replaced by Gijs character
bert
223d 22h 40m
/trunk/
154
- Four new levels: Pie Pit, Boulder Dash, Snow Fight and Slip'n'Slide
- New level theme: Snow/ice (new tiles and props)
- Clouds now shine yellow in stead of blue in The Funnel
bert
224d 19h 10m
/trunk/
153
- Changed music of title screen and ending
- Reverted music to Victory of all yellow levels
bert
225d 17h 13m
/trunk/
152
- Level files updated to v2
- Music now played from level files
- New music!
bert
225d 17h 34m
/trunk/
149
- Tiles are now truely indestrucible when flag is set, in stead of 0xffff hp
- Levels modified for the indestructible flag change
bert
230d 17h 19m
/trunk/
148
- Mission: draw_score() done with time
- Mission: Check if player dies
- Mission: Start bullets/bombs
- ChickNPC: Does damage to players when hit from side
- NPC: Tweaked NPC to NPC bounce a bit, still nowhere near perfect...
- NPC: Events when players hit side or top/bottom
- Test mission changed
bert
233d 17h 33m
/trunk/
147
- Bounce weight for NPCs
- Memory leak in ChickNPC cleared
- NPCs are now deleted from Gameplay on deinitialization
bert
233d 19h 42m
/trunk/
146
- Laser powerup sprite is now correct
bert
233d 20h 33m
/trunk/
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