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[/] [leveleditor/] - Rev 170

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Rev Log message Author Age Path
170 - Application now gives an error and bails out if pstarts, powerups and/or npcs bitmaps can not be loaded bert 209d 00h 03m /leveleditor/
167 - Cannon and Gatling gun NPCs can be added to a level bert 217d 02h 10m /leveleditor/
165 - Times are shown when silver and gold framecounts are entered bert 217d 05h 43m /leveleditor/
163 - Mission block can now be edited bert 218d 07h 26m /leveleditor/
162 - FIX: Some strings that are passed to a Format-fuction are now converted to char* to prevent problems with gcc bert 222d 00h 31m /leveleditor/
160 - Resolved a name conflict that prevented GCC from compiling (worked on MSW though) bert 222d 02h 27m /leveleditor/
159 - Combo boxes in Powerup and NPC dialogs
- Strings in listboxes for Powerups and NPCs changed
bert 222d 02h 55m /leveleditor/
158 - Powerups and NPCs can be added/modified/deleted from level file
- Powerups and NPCs can be displayed
- TilePanel compacted
- Tabs added for props, powerups and NPCs
bert 223d 00h 03m /leveleditor/
151 - Level files now version 2: splitting up the header (id and version) and the meta data and adding a music field
- Defaults changed for tiles in a new level
- Level class and level settings dialog updated for v2 levels
- FIX: Memory corruption while copying a tile (I wasn't writing to the instance!!)
- Add prop button no longer works when no level is loaded
- HP can now be edited again when tile is flagged indestructible to change the appearance
bert 226d 00h 03m /leveleditor/
150 - Option button no longer gives an error when no level is loaded
- Removed a memory leak when option screen has been used
- Level tiles can now be truely indestructible in stead of having 0xffff hp
bert 229d 23h 42m /leveleditor/
133 - Player starts can now be set
- Some minor fixed and changes
bert 378d 01h 41m /leveleditor/
132 - Props can now be added, changed and deleted bert 378d 03h 16m /leveleditor/
131 - Added some key events bert 384d 01h 13m /leveleditor/
123 - Added level options screen for all header information
- Levels can now be created
bert 394d 02h 39m /leveleditor/
117 - Levels can be saved
- Asks if you want to save on exit
- Only asks if you want to save if the level is modified
- Tiles can be copied/pasted
- Various tile panel and tile selector tweaks
bert 400d 05h 36m /leveleditor/
113 - Playerstarts can be displayed
- TileSelector now works better
- Tiles can be selected
bert 407d 03h 14m /leveleditor/
103 - Added tile options
- Added tile selector
bert 412d 01h 01m /leveleditor/
102 - Loads the new levels
- Background, tiles and props are drawn and can be toggled
bert 412d 06h 48m /leveleditor/
98 - First WIP version of the level editor bert 414d 00h 46m /leveleditor/
97 - Imported the first WIP version of the level editor bert 414d 00h 46m /leveleditor/

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