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battle
[
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leveleditor
/] - Rev 170
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Rev
Log message
Author
Age
Path
170
- Application now gives an error and bails out if pstarts, powerups and/or npcs bitmaps can not be loaded
bert
209d 00h 03m
/leveleditor/
167
- Cannon and Gatling gun NPCs can be added to a level
bert
217d 02h 10m
/leveleditor/
165
- Times are shown when silver and gold framecounts are entered
bert
217d 05h 43m
/leveleditor/
163
- Mission block can now be edited
bert
218d 07h 26m
/leveleditor/
162
- FIX: Some strings that are passed to a Format-fuction are now converted to char* to prevent problems with gcc
bert
222d 00h 31m
/leveleditor/
160
- Resolved a name conflict that prevented GCC from compiling (worked on MSW though)
bert
222d 02h 27m
/leveleditor/
159
- Combo boxes in Powerup and NPC dialogs
- Strings in listboxes for Powerups and NPCs changed
bert
222d 02h 55m
/leveleditor/
158
- Powerups and NPCs can be added/modified/deleted from level file
- Powerups and NPCs can be displayed
- TilePanel compacted
- Tabs added for props, powerups and NPCs
bert
223d 00h 03m
/leveleditor/
151
- Level files now version 2: splitting up the header (id and version) and the meta data and adding a music field
- Defaults changed for tiles in a new level
- Level class and level settings dialog updated for v2 levels
- FIX: Memory corruption while copying a tile (I wasn't writing to the instance!!)
- Add prop button no longer works when no level is loaded
- HP can now be edited again when tile is flagged indestructible to change the appearance
bert
226d 00h 03m
/leveleditor/
150
- Option button no longer gives an error when no level is loaded
- Removed a memory leak when option screen has been used
- Level tiles can now be truely indestructible in stead of having 0xffff hp
bert
229d 23h 42m
/leveleditor/
133
- Player starts can now be set
- Some minor fixed and changes
bert
378d 01h 41m
/leveleditor/
132
- Props can now be added, changed and deleted
bert
378d 03h 16m
/leveleditor/
131
- Added some key events
bert
384d 01h 13m
/leveleditor/
123
- Added level options screen for all header information
- Levels can now be created
bert
394d 02h 39m
/leveleditor/
117
- Levels can be saved
- Asks if you want to save on exit
- Only asks if you want to save if the level is modified
- Tiles can be copied/pasted
- Various tile panel and tile selector tweaks
bert
400d 05h 36m
/leveleditor/
113
- Playerstarts can be displayed
- TileSelector now works better
- Tiles can be selected
bert
407d 03h 14m
/leveleditor/
103
- Added tile options
- Added tile selector
bert
412d 01h 01m
/leveleditor/
102
- Loads the new levels
- Background, tiles and props are drawn and can be toggled
bert
412d 06h 48m
/leveleditor/
98
- First WIP version of the level editor
bert
414d 00h 46m
/leveleditor/
97
- Imported the first WIP version of the level editor
bert
414d 00h 46m
/leveleditor/
1
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