battle
codnick
codrcon
demontpxlibs
DirectChat
directchat_vb
fakemail
ftpbackup
GeekLauncher
geeklauncher2
kioskbrowser
licensing
mediacenter
mp3renamer
musicimporter
paddock
ptimer
pureftpadmin
smartchat
smartorganizer
smartorganizer_vb
smartsafe
smartsafe_php
sudoku_bf
topomaat
winalarmp
yahtzee
Subversion Repositories
battle
[
/
] [
branches
/] - Rev 107
Filtering Options
From rev
To rev
Max revs
Search for
Clear current filter
Rev
Log message
Author
Age
Path
107
- Matches now end after 5 rounds (or 6 if players end with the same highscore)
- New player markers
- Playermarker above player at the start of the match
- Countdown now 1 second longer and shows round number for 1 sec longer
- Now shows "FINAL ROUND" or "EXTRA ROUND" in rounds 5 and 6
- Playerstarts are now rotated (player start at an other place each round)
- Bubble sort for place sorting at the round end
- Now opens the first 10 available joysticks in stead of 4
bert
408d 02h 46m
/branches/
106
- Redone keyboard and joystick polling
- Fixed player order (i hope...)
- Player 3 and 4 controls are now updated after reassigning buttons
bert
410d 23h 45m
/branches/
105
- Changed background in character select and round end
- Player numbers are now large again in character select
- Update the fonts: the 1 is wider and the G is better
- Fixed jay and rutger sprites
- Added ruud and arjan sprites
- Added rutger, anton, arjan and ruud to the characters
- Improved score bar in 2 player
- Redone round end screen and added cups
- Some other small fixed and improvements
bert
411d 00h 51m
/branches/
104
- Zlib included in release configuration
- Countdown pre text (GET READY, ROUND 2, etc)
- Players who are hit from a bouncing tile now move relativaly to the player below on the x axis
- Round end screen now only shows statistics of the last round
- Round end screen now sorts players by score
- Round end screen layout a bit redone
- Round draw scores no longer tracked
bert
411d 16h 53m
/branches/
101
- Round ending surfaces are now pre-rendered
bert
413d 00h 30m
/branches/
100
- Fixed: Oops.. accidently removed a non-windows define from LocalMultiplayer.cpp
bert
413d 02h 42m
/branches/
99
- Levels now contain playerstart data and props positions
- Removed all old level background and replaced them with props.bmp and bg_[color].bmp
- Fixed: Music volume was not loaded correctly
- Fixed: Non-windows define was missing from LocalMultiplayerRoundEnd.cpp
- Fixed: Makefile now includes zlib
bert
413d 02h 45m
/branches/
95
- Level format changed (and levels are now zlib'ed)
- Level preview function for level select
- Delay when the round is over
- Change level is now above change character when round is over
bert
414d 00h 06m
/branches/
94
- Removed all \0's from sprintf's
- Replaced a lot of lines with a single one, for loading and saving the options
bert
414d 05h 41m
/branches/
93
- Removed fonts folder
bert
414d 16h 19m
/branches/
92
- Created small, medium and large fonts in white and gray
- Text class using our new font for text and glyph rendering
- Removed all traces of SDL_ttf, TTF rendering and the slick font
- Uppercased all text
- Removed all old deprecated bitmaps
- Fixed colors of player markers
- Added headstomp statistic in round end
- Removed unused variable from PlayerAnimation
- Fixed memory leaks in LevelSelect
- Fixed memory leaks in OptionScreen
- Fixed memory leaks in LocalMultiplayerRoundEnd
bert
414d 16h 34m
/branches/
91
- Fixed hanging fire/jump buttons after level change
bert
414d 23h 17m
/branches/
90
- Added end song
- Endscreen added
- Statistics are being counted
- Removed paused screen from LocalMultiplayer
- Player reset function added
- Player set_character function added
- All stages changed with own background image
bert
414d 23h 45m
/branches/
89
- Player animations in character selection screen
- Level selection screen shows the background of the selected level
- Menu background, character selection backgruond and tiles are now loaded from the Graphics class
bert
415d 04h 11m
/branches/
88
- Added animation in the main menu
- Added the PlayerAnimation class
bert
419d 00h 30m
/branches/
87
- Redone title screen
- Player graphics are loaded in the Graphics class at the start
- Rewritten player collision bounce
bert
419d 02h 21m
/branches/
86
- Deleted old Battle class
- Removed some bits of old code
- Player classes now work
- Player number in character selection screen
- Fixed esc button in character selection
- Player collision changed
- Powerups now configured nicely
- Added sounds in the pause menu
bert
420d 01h 26m
/branches/
85
- Split the character and level Selection screen
- Made the character selection screen a bit nicer
- Fixed the name "Duck and Hunt"
- Fixed the position of the bullet count for player 2 in a duel
- Created a start_local_multiplayer function
- Fixed the pause menu
- Darkened the player colors a bit
bert
420d 16h 38m
/branches/
84
- Various compiler warnings on gcc resolved
- Makefile fixed
- Selected level was not the one that was loaded in 4 player
bert
420d 18h 34m
/branches/
83
- All powerup now work
- Redone character selection screen
- Character select for all game modes
- All levels are in the Level class
- All characters are in the Player class
- Player colors
- Pit of death level fixed
- Double damage and instant kill bullets now work again
bert
421d 00h 24m
/branches/
1
2
Next >
Show All