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Rev Log message Author Age Path
107 - Matches now end after 5 rounds (or 6 if players end with the same highscore)
- New player markers
- Playermarker above player at the start of the match
- Countdown now 1 second longer and shows round number for 1 sec longer
- Now shows "FINAL ROUND" or "EXTRA ROUND" in rounds 5 and 6
- Playerstarts are now rotated (player start at an other place each round)
- Bubble sort for place sorting at the round end
- Now opens the first 10 available joysticks in stead of 4
bert 408d 02h 46m /branches/
106 - Redone keyboard and joystick polling
- Fixed player order (i hope...)
- Player 3 and 4 controls are now updated after reassigning buttons
bert 410d 23h 45m /branches/
105 - Changed background in character select and round end
- Player numbers are now large again in character select
- Update the fonts: the 1 is wider and the G is better
- Fixed jay and rutger sprites
- Added ruud and arjan sprites
- Added rutger, anton, arjan and ruud to the characters
- Improved score bar in 2 player
- Redone round end screen and added cups
- Some other small fixed and improvements
bert 411d 00h 51m /branches/
104 - Zlib included in release configuration
- Countdown pre text (GET READY, ROUND 2, etc)
- Players who are hit from a bouncing tile now move relativaly to the player below on the x axis
- Round end screen now only shows statistics of the last round
- Round end screen now sorts players by score
- Round end screen layout a bit redone
- Round draw scores no longer tracked
bert 411d 16h 53m /branches/
101 - Round ending surfaces are now pre-rendered bert 413d 00h 30m /branches/
100 - Fixed: Oops.. accidently removed a non-windows define from LocalMultiplayer.cpp bert 413d 02h 42m /branches/
99 - Levels now contain playerstart data and props positions
- Removed all old level background and replaced them with props.bmp and bg_[color].bmp
- Fixed: Music volume was not loaded correctly
- Fixed: Non-windows define was missing from LocalMultiplayerRoundEnd.cpp
- Fixed: Makefile now includes zlib
bert 413d 02h 45m /branches/
95 - Level format changed (and levels are now zlib'ed)
- Level preview function for level select
- Delay when the round is over
- Change level is now above change character when round is over
bert 414d 00h 06m /branches/
94 - Removed all \0's from sprintf's
- Replaced a lot of lines with a single one, for loading and saving the options
bert 414d 05h 41m /branches/
93 - Removed fonts folder bert 414d 16h 19m /branches/
92 - Created small, medium and large fonts in white and gray
- Text class using our new font for text and glyph rendering
- Removed all traces of SDL_ttf, TTF rendering and the slick font
- Uppercased all text
- Removed all old deprecated bitmaps
- Fixed colors of player markers
- Added headstomp statistic in round end
- Removed unused variable from PlayerAnimation
- Fixed memory leaks in LevelSelect
- Fixed memory leaks in OptionScreen
- Fixed memory leaks in LocalMultiplayerRoundEnd
bert 414d 16h 34m /branches/
91 - Fixed hanging fire/jump buttons after level change bert 414d 23h 17m /branches/
90 - Added end song
- Endscreen added
- Statistics are being counted
- Removed paused screen from LocalMultiplayer
- Player reset function added
- Player set_character function added
- All stages changed with own background image
bert 414d 23h 45m /branches/
89 - Player animations in character selection screen
- Level selection screen shows the background of the selected level
- Menu background, character selection backgruond and tiles are now loaded from the Graphics class
bert 415d 04h 11m /branches/
88 - Added animation in the main menu
- Added the PlayerAnimation class
bert 419d 00h 30m /branches/
87 - Redone title screen
- Player graphics are loaded in the Graphics class at the start
- Rewritten player collision bounce
bert 419d 02h 21m /branches/
86 - Deleted old Battle class
- Removed some bits of old code
- Player classes now work
- Player number in character selection screen
- Fixed esc button in character selection
- Player collision changed
- Powerups now configured nicely
- Added sounds in the pause menu
bert 420d 01h 26m /branches/
85 - Split the character and level Selection screen
- Made the character selection screen a bit nicer
- Fixed the name "Duck and Hunt"
- Fixed the position of the bullet count for player 2 in a duel
- Created a start_local_multiplayer function
- Fixed the pause menu
- Darkened the player colors a bit
bert 420d 16h 38m /branches/
84 - Various compiler warnings on gcc resolved
- Makefile fixed
- Selected level was not the one that was loaded in 4 player
bert 420d 18h 34m /branches/
83 - All powerup now work
- Redone character selection screen
- Character select for all game modes
- All levels are in the Level class
- All characters are in the Player class
- Player colors
- Pit of death level fixed
- Double damage and instant kill bullets now work again
bert 421d 00h 24m /branches/

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