Compare with Previous | Blame | View Log
#ifndef _CANNONNPC_H
#define _CANNONNPC_H
#include "NPC.h"
class CannonNPC : public NPC {
public:
CannonNPC();
~CannonNPC();
void shoot();
protected:
virtual void process();
virtual void reset();
virtual void hit_player_side(Player * p);
virtual void hit_player_top_bottom(Player * p);
int frame_first;
int frame_last;
};
#endif