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#ifndef _AMMOPOWERUP_H
#define _AMMOPOWERUP_H
class AmmoPowerUp : public GameplayObject {
public:
AmmoPowerUp(SDL_Surface * surface, SDL_Rect * clip, SDL_Rect * position, int ammo);
~AmmoPowerUp();
virtual void move(Level * level);
virtual void process();
virtual void hit_player(Player * player);
virtual void hit_npc(NPC * npc);
virtual void draw(SDL_Surface * screen);
SDL_Surface * surface;
SDL_Rect * clip;
int ammo;
};
#endif