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#ifndef _AIRSTRIKEPOWERUP_H
#define _AIRSTRIKEPOWERUP_H
#include "GameplayObject.h"
class AirstrikePowerUp : public GameplayObject {
public:
AirstrikePowerUp(SDL_Surface * surface, SDL_Rect * clip, SDL_Rect * position);
~AirstrikePowerUp();
virtual void move(Level * level);
virtual void process();
virtual void hit_player(Player * player);
virtual void hit_npc(NPC * npc);
virtual void draw(SDL_Surface * screen);
SDL_Surface * surface;
SDL_Rect * clip;
};
#endif