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[/] [trunk/] [Battle/] [AirstrikePowerUp.h] - Rev 140

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#ifndef _AIRSTRIKEPOWERUP_H
#define _AIRSTRIKEPOWERUP_H

#include "GameplayObject.h"

class AirstrikePowerUp : public GameplayObject {
public:
        AirstrikePowerUp(SDL_Surface * surface, SDL_Rect * clip, SDL_Rect * position);
        ~AirstrikePowerUp();

        virtual void move(Level * level);
        virtual void process();

        virtual void hit_player(Player * player);
        virtual void hit_npc(NPC * npc);

        virtual void draw(SDL_Surface * screen);
        
        SDL_Surface * surface;
        SDL_Rect * clip;
};

#endif

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