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[/] [trunk/] [Battle/] [Airstrike.h] - Rev 140

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#ifndef _AIRSTRIKE_H
#define _AIRSTRIKE_H

#include "GameplayObject.h"

class Airstrike : public GameplayObject {
public:
        Airstrike();
        ~Airstrike();

        virtual void move(Level * level);
        virtual void process();

        virtual void hit_player(Player * player);
        virtual void hit_npc(NPC * npc);

        virtual void draw(SDL_Surface * screen);

        static const int DELAY;

        int start;

        Player * owner;
};

#endif

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