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#ifndef _AIRSTRIKE_H
#define _AIRSTRIKE_H
#include "GameplayObject.h"
class Airstrike : public GameplayObject {
public:
Airstrike();
~Airstrike();
virtual void move(Level * level);
virtual void process();
virtual void hit_player(Player * player);
virtual void hit_npc(NPC * npc);
virtual void draw(SDL_Surface * screen);
static const int DELAY;
int start;
Player * owner;
};
#endif